![]() ![]() ( 1246876)Īsset Pipeline: Fix for crash in inside mono that could happen during cache server download ( 1250445)Īudio: Set override sample settings sets override for incorrect platform when passing a string (1237576)Īudio: Unity print "More than 2048 Allocators are registered. ( 1249407)Īsset Import: Non-set values for UVs in FBX files are imported with default value 0,0 in the Mesh. ( 1198771)Īnimation: Fixed a bug where the Animation Preview does not find the model when using Generic Animation Type ( 1246400)Īnimation: Fixed a crash that would happen when trying to access a default muscle with an invalid index ( 1253355)Īnimation: Fixed crash when using binary2text on *.bundle with Playable Director ( 1184027)Īsset Import: Fixed a rare issue which could cause improper UV generation for a model when mesh compression is enabled. (1251688)Īnimation: Animation window now shows clips from both the animation and animator components if both components exist on the GameObject. (1240380)Īndroid: Fix native exception handler code to be thread safe, potential fix for crashes which contains stacktrace with install_signal_handlers entry. ( 1222158)ĢD: Fixed InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object ( 1240514)ĢD: Fixed OnGUI in SpriteShapeController creates GC allocs. ( 1235972)ĢD: Fixed error occurs when unselecting Cache Geometry for Sprite Shape prefab ( 1246133)ĢD: Fixed exception when creating UXML Template asset with 2D Animation package installed. Windows: Cannot activate license within a docker container ( 1193364)ĢD: Fixed "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is added. Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes ( 1253165) Vulkan: Crash on vk_optimusGetInstanceProcAddr when double clicking shader's Compiled Code drop down arrow ( 1248909) ![]() Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked ( 1250293) Scripting: fields produce "Field is never assigned to." warning ( 1080427) Scripting: Polymorphic instances are always recreated when applying any inspector value change ( 1193322) Scene Management: EditorSceneManager: sceneClosing and sceneClosed callbacks are not called when switching between scenes ( 1003257) Physics: Crash after " Foundation: Invalid registration detected" errors show up when using Physics.BakeMesh ( 1200588) Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning ( 1255256) Mono: Crash on buffer_add_value_full when debugging with code editor attached ( 1249172) MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 ( 1240265) Linux: Having same case-insensitive named assets causes infinite import looping ( 1194431) IMGUI: Editor crashes when using WebView_CUSTOM_AllowRightClickMenu ( 1249548) IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly ( 1193773) IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies ( 1193774) Graphics Device Backends: Shader error undeclared identifier "UNITY_TRANSFER_LIGHTING" when building project for the first time after project launch ( 1259980) ![]() Graphics - General: Crash on GetRenderPipelineScript when opening a specific project ( 1230177) Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup ( 1162775) ![]() Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) Global Illumination: Transparencies are ignored because URP uses _BaseMap as main texture identifier ( 1246262) AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window ( 1257220)Īnimation: Inspector not displaying state and transition properties once duplicated ( 1251586)Īsset Bundles: AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 ( 1203512)Īsset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 ( 1203511)Ĭloth: Cloth has graphical artifacts when an object moves out of the camera ( 1254174)ĬodeEditors: Crash with _pthread_kill + 10 when debugging with Rider ( 1241352) ![]()
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